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For example, if the Brawn characteristic were being raised from 2 to 3, then the cost would be 30 points(10 x 3). The cost of raising a Characteristic 1 point is equal to 10 times the value that it is being raised.
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If a player wishes to use a species other than those found in the core rulebooks, they should check with their GM and look at the appropriate source books.Ĭharacter Creation is the only time that players can use experience points to raise Characteristics. There are a few exceptions, like droids who start with 175 experience points, but their characteristics (Brawn, Agility, etc.) are all set at 1, so it is expected that the player will invest in raising those to fit the career they chose. Typical starting experience points range from 90 to 110, with most species averaging out at 100. We will see some examples before we are finished.Įach Player Character has an amount of starting experience points determined by their species. The player’s choices during these steps determine the dice pools for roles during gameplay as they are the stats driving the character forward into the narrative.
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While the mechanics of completing these three steps is not that difficult, they are extremely personal to each character and should be considered carefully. These equate to steps six through eight in the core rulebooks. In part three of this overview of the Character Creation process, we will discuss investing experience points, determining attributes and determining motivation. Edge of the Empire, Age of Rebellion and Force and Destiny all provide the same process with exception only to their specific setting and classes. Character Creation in Fantasy Flight’s Star Wars RPG may seem overwhelming, however the steps provided in each of the three core rulebooks are laid out in an easy to understand manner.
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